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LAWoftheWEST Gaming
Приєднався 10 кві 2017
I mainly make video's about Star Citizen, but I also play a variety of open world, survival, horror, adventure and sci-fi games.
Star Citizen: The ARGO SRV buyer's guide
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Переглядів: 2 361
Відео
Star Citizen: Cutlass Black VS Spirit C1 - Medium sized multi role ships
Переглядів 4 тис.14 днів тому
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Star Citizen: Guided tour of a Javelin class Destroyer
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Star Citizen: Which heavy fighter is better?
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Star Citizen: Nomad VS Syulen - What's the best advanced starter ship?
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Use my referral code, STAR-HLHS-ZF3X to get 5,000 UEC Help support the channel: www.patreon.com/LAWoftheWEST 00:00 Intro 01:43 The Nomad 09:37 The Syulen 16:55 Outro
Star Citizen: Comparing 2 mid range explorer vessels
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Use my referral code, STAR-HLHS-ZF3X, to get 5,000 UEC Help support the channel: www.patreon.com/LAWoftheWEST 0:00 Intro 0:50 Origin's 400i 08:10 Drake Corsair 15:41 Outro
Star Citizen: Sabre Firebird buyer's guide
Переглядів 2,1 тис.Місяць тому
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Star Citizen: The MPUV Tractor buyer's guide
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Star Citizen: IronClad buyer's guide.
Переглядів 4,1 тис.Місяць тому
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Star Citizen: URSA Medivac buyer's guide
Переглядів 1,7 тис.Місяць тому
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Star Citizen: The Pulse buyer's guide
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Star Citizen: Storm Update
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Star Citizen: Mirai Fury & MX/ 1st impressions/ Buyer's guide/ Concept sale/ Theory crafting
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Star Citizen: Tumbril Storm/ Buyer's guide/ Concept sale
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Star Citizen: Drake Vulture/ 1st impressions/ Buyers guide/ Theory crafting
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Star Citizen: RSI Antares/Buyer's guide/ Q&A/ Theory crafting
Переглядів 3,9 тис.Рік тому
Star Citizen: RSI Antares/Buyer's guide/ Q&A/ Theory crafting
Star Citizen: RSI Galaxy/ Concept sale/ Buyer's guide
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Star Citizen: RSI Galaxy/ Concept sale/ Buyer's guide
Star Citizen: C8R Pisces/ 1st impressions/ Buyer's guide
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Star Citizen: C8R Pisces/ 1st impressions/ Buyer's guide
Star Citizen: Drake Cutter/ 1st impressions/ Buyer's guide
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Star Citizen: Drake Cutter/ 1st impressions/ Buyer's guide
Star Citizen: Corsair/1st impressions/ Buyer's guide/ Tour
Переглядів 20 тис.Рік тому
Star Citizen: Corsair/1st impressions/ Buyer's guide/ Tour
STAR CITIZEN: A2 Hercules/ 1st impressions/ Buyer's guide/ Comparison/ Tour
Переглядів 31 тис.Рік тому
STAR CITIZEN: A2 Hercules/ 1st impressions/ Buyer's guide/ Comparison/ Tour
STAR CITIZEN: Spirit C1, A1 & E1 - Updated Info/ Theory crafting
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STAR CITIZEN: Spirit C1, A1 & E1 - Updated Info/ Theory crafting
STAR CITIZEN: STV - 1st impressions/ Buyer's guide/ If it fits it sits/ Comparison
Переглядів 10 тис.Рік тому
STAR CITIZEN: STV - 1st impressions/ Buyer's guide/ If it fits it sits/ Comparison
Star Citizen: Spirit C1, A1 & E1 - Concept sale/ Buyer's Guide/ Comparison
Переглядів 29 тис.Рік тому
Star Citizen: Spirit C1, A1 & E1 - Concept sale/ Buyer's Guide/ Comparison
Star Citizen: 400i - 1st impressions/ Buyer's guide/ Tour/ Comparison
Переглядів 37 тис.Рік тому
Star Citizen: 400i - 1st impressions/ Buyer's guide/ Tour/ Comparison
Star Citizen: Scorpius - 1st impressions/ Buyer's guide
Переглядів 29 тис.Рік тому
Star Citizen: Scorpius - 1st impressions/ Buyer's guide
Star Citizen: Legionnaire - Concept sale/ Buyer's guide
Переглядів 17 тис.2 роки тому
Star Citizen: Legionnaire - Concept sale/ Buyer's guide
Star Citizen: Gladius VS Blade - Light Fighters
Переглядів 23 тис.2 роки тому
Star Citizen: Gladius VS Blade - Light Fighters
Star Citizen: What fits inside of the M2 & C2?
Переглядів 61 тис.2 роки тому
Star Citizen: What fits inside of the M2 & C2?
Very good comparision - thank you! I really tried hard to like the C1 better than the Cuttie but I just cannot, mostly beacuse of 2 things that did not make it into this video: The C1 - like all Crusader ships - is much too wide for my taste. Second is the just 2 MFDs for the pilot.
do you know where i can buy it?
You can get it in the pledge store right now. robertsspaceindustries.com/store/pledge/browse/extras/72?sort=weight&direction=desc
Nice balanced comparison. I had upgraded my Cutty to a C1 but it didn't take long to buy a Cutty back again. It's just objectively better for ground missions and ROC mining. And if you have bigger ships then C1 looses it's raison d'etre. I like the sleekness and style but it's interior is just a little too clinical to be home. The Cutty still earns it hangar place even with access to the next level such as Corsair's and Connie's. The C1 is a stepping stone to these. But if they made it fly as fast as it looks then it would make a nice nice blockade runner/smuggler.
I saw the C1 and immediately thought of the Normandy from Mass Effect, so it should be an easy guess which I went with lol
Nice to hear your voice again! I got both the cutty and c1 and I like both ships equally even though the cutlass black is better armed.
Good review and insight , thanks
The engines on the cutlass are prone to one major flaw, they tend to violently fly off when something near by explodes, and I do like the VTOL feature of them and the noise, but they tend to kind of go away on their own adventure. Got stuck on a planet when i kind of caused another ship to explode and both me engines abandoned me. Ship was still on but imagine a rocket exploding near you when they do work and you are in space...
I had one and melted it. I already have a ship that doesn’t have a game loop (cough … Terrapin … cough), so it seemed a little silly to have an SRV gathering dust in my hangar. I do like it, though.
The Nomad seems to suffer on range, the Syulen has massive range. Both are quite interesting.
The raft really needs better shields & armor if they arent going to give the pilot literally any weapons for self defense
I enjoy the attention to detail while staying nice and concise; much appreciated!
The SRV is such a fun ship, I hope they fix its towing ability soon. Really enjoyed it before master modes broke it.
Can you buy it in game and were can you buy it?
I so love the vanduul style
Watching this video makes me really miss the original Mustang beta. Was my favourite compact interior design
I'm so with you on vanduul gravelev option or even anything vanduul do be awesome
I really love the ironclad but I have a main concern that I hope they add to the assault and that is tractor beam/s. At least 1 internal to move incapacitated vehicles blocking the front ramp.
I've got the C1 and I want to love it but when all is said and done I don't. I find myself using the Cutty B over the C1 at every turn. I would love to go back to a Freelancer Mis (had one a while ago) but it sorely needs reviewing, as the cockpit view is awful and its inability to carry any meaningful vehicle puts a big old cross in the negative column. I think for me the major concern will be how the Zeus affects this particular category.
Hey CIG, listen closely and take notes! Fantastic ideas! Subbed! 👍🏻
this ship is going to shine again next patch, thanks for the videos
I love this ship, but hate the way tractoring is implemented. Clunky and unintuitive as to why and when the band breaks, or what kind of force induces rotation to your towing target. o.o
having a mission chain that starts at space stations then after some rep is gained doing SRV towing in a hostile space like a enemy bunker or a event area, where maybe the game detects when ships go "offline" as in the player that owns the ship has lost it and now gives a high enough rep/reward mission for said SRV to take salvage either to a salvage ship for deconstruction or a space station for when claiming a ship doesnt give you all your weapons and components saving the person that owns the ship time on not having to buy those components again, and the SRV on having to find work to do for profit around the verse.
Really good buyer's guide for the SRV. It's a GREAT little ship, but not my play style, so I won't be getting this ship unless it becomes a necessity in my org (pretty sure at least one org mate has one already). Thanks for another GREAT video. I really like your presentation style for all your buyer's guides and comparisons.
Best proposed game loop I've heard in a long time. Fantastic idea.
By assuming we are assigned the biggest personal hangar at our primary planet in patch 3.24, would we be able to tow abandoned ships to our hangar to disassemble them inside ? I mean to take out the parts of the ship , equipment and cargo, would make much more sense and be less time consuming for a solo player as the sides outside the elevator platform would let those ships remain there to be worked on later(hope so, but highly doubt it would remain after logout)
It will be great if you can set up a REPO depot/scrapyard in a system, were you can tow ships rebuild them and sell at a cheaper price, or scrap them. I have both this vehicle, a Vulture, and a Vulcan to set up my own garage business if gameplay allows.
Repo/impound lots would be great. Even better if they could prevent insurance claims if a ship is impounded so there are real consequences for people that just leave ships at outposts, etc.
Could always use the SRV to pull abandoned ships from stations/landing zones to a secret location. Strip out the components to store in the SRV cargo hold, then sell the components yourself and the location to Vulture or Reclaimer owners. Double money.
I do love the fact that Argo ships have the best interiors.
I know right
I like Argo's interiors so much. The Raft and the SRV have amazing habs, and I really hope to see a starter from Argo in the future.
A starter ship from Argo would be amazing
Wdym? The MPUv is the perfect starter!
to be fair, there is a way to earn quite a large amount of money very quickly with it, all you need to do is take an illegal salvage contract (the hammerhead one is the best) and you just tow it away, you just have to pay fines after but a quick trip to grimhex and that's that
The very recent change, removing the violation for towing an unowned vehicle, as long as its shields are down, is a step in the right direction for this vehicles utility at least. I have been vocal on Spectrum for missions to “ clean up” landing zones, fingers crossed it becomes reality soon.
I hope these will be generated automatically... but let's be honest. The alpha state of the game means they will focus on adding features, trying to become feature compete BEFORE fleshing out said features. It would be VERY inefficient to flesh out features, streamlining and optimizing after every new patch. It would make this project financially unviable. I'm giving them another 2 years... after which I'm going to severely doubt the project.
@@FuriousImp too little time my friend. at least 5 more
@@matteobarbarini3120I have 3 years in my mind (from the end of this year). I've waited about 12 years now, so what's a few more years? 😅
@@JL-rj9fl 3-5 years then… to add the features. Then another 1 or 2 to polish, then slowly slowly they will add more systems and new features. But everything depends by when they will finally release the SM. Without that we go nowhere.
@@JL-rj9fl Duke Nukem Forever to 16 years. And that was an established studio whereas CIG needed to build their studio and recruit first...
I really wish it had atleast 2 size 1s to defend itself somewhat. Any encounter with an enemy NPC is a deadly one and is why I don't risk using it for the limited revenue it can make
I love the interior design of this ship (or any Argo ship), would love to see Argo Starter some day, it will be most likely immediate purchase.
I'm with you on that.
Really want to like the Scorp more. Two mfd's though? Are we moving away from them? Nice to have ships in game to compare.
Personally I prefer the C1. The Cutty has to much wasted space that could have been used for the most basic ameneties. That big triangular space should have a table in it. The useless co-pilot seat should controll a remote turret and the entrance for the manned turret should have been a toilet like on the Cutty Red. The big useless "mudflaps" on the front dont really do things for it either. It has its uses but the C1 is just the better ship imo.
I've been putting the Pisces and the Fury. They fit together quite nice in there and gives tons of options.
C1 was designed for a detailed space sim. Cutty exists for an FPS game. SC is favoring shooter but still not divorced from space sim. C1 is my favorite ship. But the cutty is more useful in the current state of the game.
Drake bad. Go boom.
cutty with full ballistics and rattlers(x24) for missiles is game changing.
Thank you for coming back Law! You are my favourite SC UA-camr especially for how your videos feel like you are talking about a real thing rather than a video game. Hope everything is going well and you can continue to upload regularly ;)
The Cutlass doesn't have a toilet, which is a problem to me.
I always get my character to sit on the loo before I go in RL. 🤣
I've done enough direct ship purchasing for SC that the C1 doesn't interest me (Freelancer DUR, MSR, and Herc M2), but I definitely see how it fits in this grouping. The Freelancer is smack in the middle between hauler utility and combat potential, flanked by the C1 and Cutlass. I'd also argue that the MSR is the next-tier combination of all 3, though the Freelancer MAX, Connie-T, Zeus CL, and Argo RAFT share that space as well, each with their (sometimes substantial) ups and downs.
Speaking of seating. I was in my friend's Caterpillar just standing on the bridge, when he decided to accelerate. My character slipped and dropped on the stairs, probably breaking his neck because it was instant respawn screen. 🎉
Great vid both are great ships
I’ll admit it is a hard choice between these two. I much prefer the look of the C1 but the practicality of the Cutty wins out. While I wish we still had the cockpit enterance the original model had but the extra side doors is great.
I like the pulse as an emergency vehicle. Got to use that feature once. My cutlass black was shot down in the middle of nowhere. Used the pulse to finally reach a mining facility and call up a Pisces. you could do the same with a Fury I guess, but the pulse fits in areas where it doesn't prevent loading cargo.
I used to say Cutty B, but I have a C1 on load until the Zeus CL arrives. I'm really growing fond of it. I miss the Cutty's really functional side doors. but for cargo and flying joy I like the C1
This... does kind of outmode the entire Hercules lineup without context...
It's a weird thing to nitpick, but the deep, vertical reflector on that headlamp.... just, why? Peripheral vision sideways is so much more important and valuable on a ground vehicle.
I don't think I've seen anyone use the tractor beam on the cutty yet. Does it work on the Cutty ?